GameSpot 's Scott Osborne felt that it showed the best of what the motorcycle racing genre had to offer in a video game. IGN 's Dan Adams hailed the game as an outstanding fusion of arcade and realistic simulation games. The game received "favorable" reviews according to video game review aggregator Metacritic. The physics engine allows for realistic crashes to occur, such as losing a bike from underneath the rider. Statistics and bike attributes are completely customizable, and can be adjusted by the user to find a good balance. Superbike 2001 features four different difficulty modes, which make the game switch from a more casual experience to a realistic one. Championship mode takes place over 32 weekends, or a full season of play, and includes detailed statistics. Single Race lets the player play over one weekend, including practice laps and other race modes. Quick Start allows the user to quickly pick up a game and begin to play. The game allows the player to choose between three game modes: Quick Start, Single Race, and Championship mode. The user controls a motorcycle through races on various paved courses it features tracks and motorcycles from the 2000 Superbike World Championship season. Superbike 2001 is a simulation game which aims to deliver a realistic motorcycle racing experience. The game features all tracks and motorcycles that existed on the 2000 Superbike World Championship season, and allows players to race in either single races or longer blocks of weekend races or championship races to access more of the game's content. It is part of EA's Superbike video game series. Superbike 2001 is a motorcycle racing video game developed by Milestone srl, published by Electronic Arts (EA), and released in 2000 for Microsoft Windows.
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